![]() It took six months for CDPR to get Cyberpunk into a condition that satisfied Sony.Ī few days after CDPR released the game, bosses told workers that they’d get their bonuses regardless of the review scores. Sony even yanked the game from the PSN store. Reviewers only had access to a PC build, which was seemingly in better condition before launch. The action RPG was a buggy mess at launch, particularly on PlayStation 4 and Xbox One. CD Projekt Red initially tied bonuses to certain review scores and meeting the December 2020 release date (after the game had already been delayed multiple times). Reviewers don’t always have access to a build of the game with the day one patch, which can diminish their opinion and, potentially, lead to developers not getting their bonuses.Ĭyberpunk 2077 is maybe the most notable recent example of this. ![]() Not only are review scores subjective and out of developers’ control, we’ve seen instances where games are rushed out before they’re truly ready in order to meet a production and marketing schedule, even if they still bear major performance or stability problems. ![]() I’m not sure if that’s the case here (I’ve asked Techland to clarify), but it’s an unfair practice. One other key issue with buggy review builds is that some studios and publishers tie developers’ bonuses to review scores. So, this is far from an issue limited to Dying Light 2. For instance, Elden Ring, one of the most-anticipated games of the year, has gone gold, and FromSoftware is working on a day-one patch. Some day-one patches for other games are much larger.ĭay-one patches have been a common practice in the games industry for many years at this point. It’d take over seven hours to download that with a 3 Mbps connection. Day-one patches are another accessibility barrier for them.Ī Twitter account that tracks game install and patch sizes for PlayStation pegged the size of Dying Light 2’s day-one patch on PS4 at around 20 GB. Live service or multiplayer games might be out of the question for those folks. Players who live in areas with slow internet speeds often opt for physical copies of games to avoid having to download games that can weigh in at over 100 GB. ![]() Hopefully, if Techland does move forward with Dying Light 3, it doesn't take seven years to come out.There are telecom infrastructure problems that prevent tens of millions of people from having reliable, fast internet access. Dying Light 2 launched in 2022 after a number of delays. Ian and Aoife have a spoiler-free chat about Dying Light 2.ĭying Light launched in 2015 and was a huge success - so much so that Techland supported the game with new content for years. And Techland simply breathing the possibility of the existence of Dying Light 3 on social media suggests it's in the works in some form. Smektała prefaced the tweet by insisting it's not a Dying Light 3 announcement, but of course it seems likely given the success of the previous games in the series. so please help: if we do D元, would you be most excited if the main hero was (as a "profession"):- Tymon Smektała ApTo see this content please enable targeting cookies. DISCLAIMER: This is not Dying Light 3 announcement :)īut - we were chatting today overseeing last details for the Gut Feeling update (3 days to go!), and we couldn't agree.
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